If you take this route, sift through your crafting log and find items that are currently selling for a high price on the market board. Starting with "A Realm Reborn" and the expansions include "Heavensward", "Stormblood", and "Shadowbringers"! All-in-all, if you're hoping to see some returns on crafting/gathering, be patient and don't expect to be rich overnight. Legs are less imporant. While you may get more by crafting, you also need to invest more to get to a good point with it. Crafting is a hefty investment that requires a lot of effort to see a return on. However, CUL and ALC, as mentioned, are great money-makers. To that end, there can be quite a bit of money to be made if you are willing to gather materials to sell to avid crafters. Level desynth and grind dungeons for easy money. Are these more like "sub-classes" or the least used classes? They are the Botanist and the Miners. They work as classes of their own, with their own abilities, gear and story quests, as well as levequests, which you basically use for leveling. I suggest you try them out yourself once you reach level 10 on your main class and see if you like it. But levelling gatherers is a good start to levelling crafters since being able to gather your own mats/crystals is a big money saver, and extra mats that you don't need you can sell for some nice pocket change. Press J to jump to the feed. For example, a DoL, say a Miner, can mine Dark Matter of varying grades, depending on your Miner level. The Disciples of the Land goes, well, hand in hand with Disciples of the Hand. The choice is yours. chandeliers, potted plants, and bathtubs). You can trade money for time by leveling your own DoL. I find gathering to be time consuming and don't mind paying a bit extra for the materials that are on the market board. Press question mark to learn the rest of the keyboard shortcuts. Are your battle classes, you ahve to have 1, and it's with these that you do the Main Story Quests and raid/dungeons/trials with. As a cornerstone of Eorzea's economy, their impact on her inhabitants can hardly be overstated. Hand in Land While the topic at hand is the Disciples of Land, it’s impossible to not bring up having a Disciple of Hand as the two will always be synergistic. But hey, you do you. • Disciples of Magic are intellectuals that … :), New comments cannot be posted and votes cannot be cast. Omnicrafting (leveling every DoH to 70 for the purpose of turning yourself into a shop for high-level HQ crafted gear) is going to be the most profitable, but also the highest costing. Some examples of profitable items: ALC around level 30 can make wall planters, CRP can make mahogany wall dividers and mounted bookshelves. Like I said however, that's from a low level standpoint, the money might be far better at higher levels, but I've spent 400k gil just leveling my armorer to 26. Disciples of the Land are the harvesters in FFXIV: ARR. There are 5 Disciples of War, 2 Disciples of Magic, 3 Disciples of the Land and 8 Disciples of the Hand. edit: Why did I get downvoted, is something inaccurate? We know that more will be added at a later date but these are what were available upon the game's release. Many crafters do … Miner– uses a pickaxe and sledgehammer to mine minerals from the earth. if you are thinking about getting into crafting just to make gil then you are in for a rude awakening my friend. 275*99= 27,225 gil on a sale. And throughout the whole thing, I was more-or-less flat broke all the time with just enough gil for teleport and gear repairs. Their trade encompasses knowledge of all of Hydaelyn's natural resources, be it in a cultivated garden or the great outdoors. The War/Magic JOBS work together to complete raids and dungeons, so you could make the hand/land JOBS work together to make even more unique things. Press question mark to learn the rest of the keyboard shortcuts. Went from 19 million to 32 in a few weeks from alt leveling. Experience Level) to your personal preference, but before you can do so you need to make a local copy. First off I haven't been able to find information about this after SB came out, so I was just wondering because I'm in need of gil, I would like some guidance on which crafting/gathering class would best be suited for making a good/consistent amount of gil? I don't know how this ranges from server to server, but there's money to be made crafting housing items (ex. The cost of and time far outweighs the profit made, imo. You can level crafters to around 20 just from buying the low level materials from vendors, then do levequests to boost yourself further. And then there are crafting classes: Weaver, Alchemist, Culinarian, Goldsmith, Armorer, Blacksmith, Woodworker and Leatherworker. Do you know of a more in depth guide that explains the things you've mentioned? The best way to make Gil is through the Disciples of Land and Disciples of Hand. For 3 hours of work, that's abysmal. Or maybe a you tuber who makes a lot of videos of it? Building off of this post, once you do get some pocket change for crafting, CUL and ALC are both great for bringing in money, everyone needs food and everyone needs pots. Some people only craft. Individual pieces can and will often be use to supplement many of these sets. For example, a DoL, say a Miner, can mine Dark … Even just buying ore/logs and turning it into ingots and lumber can be profitable. Your success rate is determined by your gear and your 'rotation' for crafting. While you may get more by crafting, you also need to invest more to get to a good point with it. They are not meant to identify the best item at any particular level, but simply provide a guideline of the main sets that are available at various levels. It can be really hard to break into, especially at higher levels, but very rewarding. First of all – Everything below level 15~ is negligible. The more recent one was with the Doman Enclave where players turned in items for money in a form of "quest"...to a weekly quota. The following gear sets are available for Disciples of the Hand and Land. Getting the ability to gather your own resources will still let you harvest things that sell for an okay amount, and will put you in … You can have your crafting log open while browsing the market board. A DoH of the right level can then use those Dark Matter to repair your gear, preventing your combat classes' gear from breaking and suddenly becoming ineffective in the middle of a fight. 3. HQ items give double the EXP on quest turn-in. They are the crafters. crafting is not a "i'm gonna start crafting and make lots of gil" idea. There's always a demand for food and pots. Getting the ability to gather your own resources will still let you harvest things that sell for an okay amount, and will put you in a better position should you decide to get into crafting. So DoW and DoM: Disciples of War/Magic. I don't recommend buying from the market board for certain crafters, like CUL, who require a larger variety of materials to make food and are usually extremely expensive to level up without gathering the materials yourself. Players may choose to specialise in one discipline or make full use of the armoury system and become good in many.